Computer science sports jobs fuse athletic excellence with top tech gear
Patrick Mercier is developing tech to propel athletes to new heights.
Wearable tech is one way computer science sports jobs are giving us the tools to help athletes get better, faster, stronger and fitter. People think that if you do computer science you spend all day in a lab, but I love getting out into the field. I like building things with my hands first and then building in the code. I like to see the things I make interact with the environment.
We’re developing a wearable sports tracker to give athletes instant readings on their lactic acid levels in real time. I was working on wearable technology, and realized that lactic acid can easily be measured from sweat.
Athletes have a lactate threshold, which determines how far and fast they can run, row or bounce a ball. If they stay under it, they can go forever, but when the body produces too much they “hit the wall” and become exhausted. Athletes need to stay just under their lactate threshold to maximize performance.
Currently, a finger-prick blood reading shows lactic acid levels in athletes, but technology could revolutionize their training because they won’t have to stop what they’re doing to take a measurement. We’re talking to lots of people who are waiting for this to be ready, such as the US Olympic Committee and the Tour de France, and we’re almost there. You can find more info on computer science sports jobs here.
My advice to anyone interested in computer science is to get out there and play with gadgets. Take them out, take them apart – just go out and play.
Patrick’s path to computer science sports jobs
> Went to High school in Alberta, Canada
> Completed an undergraduate degree in Electrical and Computer Engineering at the University of Alberta
> Did a PhD in Eletcrical and Computer Engineering, MIT
> Became the Co-director, Center for Wearable Sensors, UCSD